OSMNEXT LEVELOSM Tactics 26/27

OSM Crew War Guide: Professional Matchday Preparation

Manager Guide · 2026-10-06 · 10 min

A crew war is nothing like a league match. You are not facing a random side but real managers who read you and change their tactic against you. Every match counts toward your crew's total. This guide is the matchday routine of someone who has played crew wars for years. OSM Next Level's engine was built from these wars too: its battle evidence rests on 100 matches logged across two crew wars.

1. Three things that set a war apart

League matchCrew war
OpponentA side you meet a few times a seasonA manager who studies your past matches
InformationLimited preparation on their sideBoth sides gather and hide information
ResultYour pointsThe crew's total

So the biggest edge in a war is information: knowing what the opponent will play, and protecting what you play.

2. The war schedule: what to do when

WhenWhat to do
The day before the warList your opponents, look at each manager's recent matches, update their files
Matchday morningSettle inside the crew who plays whom and who is available
Before the matchCheck the opponent's current formation, take the setup from the engine, check the referee and squad
Right after the matchLog the score, shots and cards, share them with the crew
When the war endsAdd notes to the opponent files, talk about what worked

3. The opposing manager file

Look at the opponent's squad screen and recent matches. Filling this table for each opponent saves hours in the next war:

FieldExample note
Favourite formation5-2-3 A, counter attack
Different home and away?Switches to 4-3-3 B at home
VariantMoves between A and B
Starting eleven averageAbout two points above ours
Last meeting1-1 away, two players at card risk

The A and B variants of one formation can behave differently, so writing just "4-3-3" is not enough.

4. Protect your own information: Secret Training

Secret Training stops your next opponent from reaching your tactical information: it blocks friendlies against you and the reading of your tactic. In a war that makes it harder for the opponent to prepare against you.

When you use itWhen the opponent uses it
FriendlyThey cannot play youYou cannot play them
Reading the tacticThey cannot read yoursYou cannot read theirs
Analyst reportTheir report may not arriveYours may not arrive

If your analyst report does not arrive, the reason is usually the opponent's Secret Training. Then the past notes in your opponent file are your only source.

5. Pick the setup by the opponent

Enter the opponent's formation, the venue and the two elevens' gap into the Counter-Tactic Engine. In a war the "this worked last war" reflex is dangerous: the opposing manager has seen that tactic too. Answer each match with its own matchup.

As a starting point, the setup recommended away against every opponent formation when the squads are level:

OpponentSetupPressureStyleTempo
4-3-3 A/B4-3-3 B686954
4-4-24-3-3 B686262
4-2-3-14-3-3 B647054
4-5-14-3-3 B647054
5-2-34-3-3 B576047
5-3-24-3-3 B556265
5-3-1-14-3-3 B666154
5-4-14-3-3 A707059
6-3-14-3-3 A506075

For the real gap and the real elevens, use the engine; the table is the general three-step matrix.

6. Referee and squad checks

In a war, a red card can affect not just that match but the player's next ones. Set tackling by the referee's colour (referee guide). War days are busy; plan rotation ahead, not at the last minute:

  1. Find the low-fitness players and plan which match they rest in.
  2. Note the players one card from a ban; keep them out of card risk before the key match.
  3. Make sure the captain and the penalty taker are in the eleven.

7. Save the Training Camp for the right match

The camp is limited per league and its price rises with each use. Look at the war schedule and keep the camp for the match that matters most to the crew. Using it every match means empty hands in the match you need it most.

MatchCamp?
A level match that will move the crew's standingYes
A match you are expected to win comfortablyNo
A very strong opponent where points are hard to come byUsually not

8. Roles inside the crew

A crew war is not a one-person game. Even a small split of roles changes how the war goes:

RoleJob
LeaderSettles matchups and availability, coordinates camp decisions
IntelligenceGathers and shares the opposing managers' latest formations
RecordsCollects results and notes, writes a summary at the end of the war

Share notes on opposing managers: the formation one member saw yesterday can save another member's match today.

9. The most common mistakes

MistakeWhy it costsInstead
Replaying last war's tacticThe opposing manager has seen itAnswer each match with its matchup
Ignoring the opponent's Secret TrainingYou play on guesses without informationGo back to the notes in the opponent file
Spending the camp in the first matchesNo camp left for the key matchSave it by the schedule
Not logging resultsEvery war starts from zeroLog every match in the Match Center
Not talking to the crewThe same mistake repeats across membersShare notes

Summary

Read the opponent, protect your own information, pick the setup by the matchup, check the referee and the squad, save the camp for the right match, work as a crew and log every result. The site's Match Center supports the crew war type and keeps a file on each opposing manager that only you can see. No routine guarantees a win, but the crews that win wars are usually the ones that prepare better.

Frequently Asked Questions

Why is an OSM crew war different from a league match?
You face a real manager who reads you and changes his tactic against you, and every match counts toward the crew's total. That makes information the biggest edge.
Should I use Secret Training in a crew war?
It stops the opponent from playing a friendly against you and reading your tactic, which is valuable in a war. But it works both ways: when the opponent uses it, you do not get his information either.
When should I use the Training Camp in a war?
The camp is limited per league and gets dearer with each use. Save it for the key match that will move the crew's standing.
Where can I log crew war results?
The site's Match Center supports the crew war type and keeps a file on each opposing manager that only you can see.
Why is my analyst report not arriving?
Usually because the opponent used Secret Training. That week you cannot reach his tactical information; the past notes in your opponent file become your only source.
Open the Counter Engine →

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