OSMNEXT LEVELOSM Tactics 26/27

Which Formation When in OSM? The Formation Selection Guide

Formation Guide · 2026-10-06 · 10 min

The honest answer to "which formation is best?" is that no formation is best in every match. Each has a purpose, a strength and a gap. The right pick comes from looking at the gap in the formation you face. This guide introduces OSM's formations one by one, when to pick which, and how your squad affects that choice.

1. The formations at a glance

FormationGame planPurposeStrengthGap
4-3-3 AWing playOpen closed defencesAn extra attacker through the attacking midfielderBehind the overlapping full-backs
4-3-3 BWing playProtect the back lineBalance through the defensive midfielderBehind the overlapping full-backs
4-4-2Passing gameBalanced, safe footballTwo solid banks of four in the middleThe wings open up
4-2-3-1Shoot on sightA threat from outside the boxA double pivot shields the defenceThe lone striker is isolated
4-5-1Shoot on sightClog the middleNumbers in midfieldLone striker, little width
5-2-3Counter attackPunish lost ballsA back five and a fast front threeCreates little at home, pinned by width
5-3-2CounterCounter with controlThree central midfieldersThe back five stretches under width
5-3-1-1CounterA patience contestA very compact blockVery few players in attack
5-4-1Shoot on sightMaximum defenceNine players behind the ballAlmost no way forward
6-3-1CounterPark the busAn unbreakable back sixImmobile against switches of play

2. 4-3-3 A and 4-3-3 B: the two shapes the matrix picks most

Both play four defenders and three forwards; the difference is in midfield. A has an attacking midfielder, B a defensive one. The current matrix recommends these two variants most often, because wing play attacks the weak point of many opposing shapes directly.

OpponentVariant usually pickedWhy
5-4-1, 6-3-14-3-3 AAn extra attacking midfielder to break a closed block
4-5-1, 5-3-24-3-3 BProtection in front of the back line is worth more than an extra attacker

Details in the 4-3-3 A and 4-3-3 B guides.

3. Live table: level squads against every opponent

The table below shows the setup recommended against each opponent formation when the squads are level. It is rebuilt from the matrix on every deploy.

Home, level squads

OpponentSetupPressureStyleTempo
4-3-3 A/B4-3-3 B677054
4-4-24-3-3 A606560
4-2-3-14-3-3 A656055
4-5-14-3-3 B687151
5-2-34-3-3 B647260
5-3-24-3-3 B606960
5-3-1-14-3-3 A516171
5-4-14-3-3 A617171
6-3-14-3-3 A656560

Away, level squads

OpponentSetupPressureStyleTempo
4-3-3 A/B4-3-3 B686954
4-4-24-3-3 B686262
4-2-3-14-3-3 B647054
4-5-14-3-3 B647054
5-2-34-3-3 B576047
5-3-24-3-3 B556265
5-3-1-14-3-3 B666154
5-4-14-3-3 A707059
6-3-14-3-3 A506075

4. 4-4-2: reliable, but it opens on the wings

The classic balanced system with two banks of four and two forwards. Hard to break through the middle on possession alone. But when both full-backs push up the wings open, and fast wing play wears it down. A reliable pick for balanced squads without standout wingers; it does not promise a high ceiling on its own. How to play against it: the 4-4-2 page.

5. 4-2-3-1 and 4-5-1: two faces of the long shot

Both are built on long shots. The 4-2-3-1 carries a double pivot in front of the defence and three attacking midfielders ahead; the 4-5-1 clogs the middle with five midfielders.

Details: 4-2-3-1, 4-5-1.

6. 5-2-3, 5-3-2 and 5-3-1-1: the back five and the counter

The back-five family waits for a lost ball. The 5-2-3 plays for speed of exit with one more man up front, the 5-3-2 for control with one more in midfield, and the 5-3-1-1 for a contest of patience.

Details: 5-2-3, 5-3-2, 5-3-1-1.

7. 5-4-1 and 6-3-1: emergency formations

OSM's two most defensive shapes. They keep nine or ten players behind the ball and barely attack on their own. They are emergency formations, not default picks. Our engine recommends neither; their pages explain how to break them with width and patience when you meet them: 5-4-1, 6-3-1.

8. Count your squad in too

The formation has to fit your players. Check the shape you picked by the opponent against your squad:

Your squad's profileWhat it means
Fast, strong wingersWing play works at full strength
Weak wingers, strong midfieldThree-man midfields gain value
A strong attacking midfielderThe 4-3-3 A seat fills naturally
A strong defensive midfielderThe 4-3-3 B seat fills naturally
Players would play out of positionStrength can drop; fix the shape or the squad

Which profile to buy for which position is laid out formation by formation in the transfer guide.

9. Ready comparisons

To see two formations side by side: 4-3-3 or 5-2-3, 4-4-2 or 4-3-3, 5-2-3 or 5-3-2, 4-2-3-1 or 4-5-1, 6-3-1 or 5-4-1. All on the comparison page.

Summary

Every formation has a purpose and a gap. Pick by the opponent's gap, check it against your squad, take the exact values from the engine. The matrix picks the 4-3-3 A and B most often but answers every matchup on its own; the 5-4-1 and 6-3-1 are emergency formations. Open the Counter-Tactic Engine and pick your opponent's formation.

Frequently Asked Questions

What is the best formation in OSM?
No formation is best in every match. The right pick depends on the opponent's formation, the venue and the strength gap. The current matrix recommends the 4-3-3 A and B most often, but answers each scenario on its own.
What is the difference between 4-3-3 A and 4-3-3 B?
The central midfielder: attacking in A, defensive in B. A is picked to break closed defences, B to protect the space in front of the back line.
Is the 5-2-3 a good away formation?
It is popular with managers, but our current matrix does not recommend it. When you face a 5-2-3, it answers not with its mirror but with an attacking setup on the wings.
When do you play the 6-3-1?
It is an emergency formation, for very strong opponents where even a draw is a good result. Our engine does not recommend it, and explains how to break it with width when you face it.
How should my squad affect the formation?
Check the shape you picked by the opponent against your squad: without fast wingers wing play weakens, a strong midfield three makes three-man midfields worth more, and a player out of position can lose strength.
Open the Counter Engine →

OSM tactics guide · Tactic settings guides · ← All guides