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🚩 OSM Offside Trap Guide: When to Turn It On

Updated: · Figures: the free Counter Engine's 54 public recommendations, computed when this page was built.

Keep the offside trap off in most matches. The free engine turns it on in only 2 of its 54 recommendations and never against a side that shoots on sight, because that side shoots before your line can step up.

How the offside trap works

Your back line steps up together to leave the opponent's forwards offside. When it works it kills an attack; when it fails a forward is through on goal. It needs a defence that steps up as a unit.

When the engine turns it on

Rarely: 2 of 54 recommendations, against 5-3-1-1 and 6-3-1, as the table below shows. Against the shoot-on-sight formations (4-2-3-1, 4-5-1, 5-4-1) it is never on, because a side that shoots from distance does not run into the trap.

Offside trap against each opponent formation

OpponentTheir game planTrap on
4-3-3 A/BWing Play0 of 6
4-4-2 A/BPassing Game0 of 6
4-2-3-1Shoot on Sight0 of 6
4-5-1Shoot on Sight0 of 6
5-2-3 A/BCounter Attack0 of 6
5-3-2Counter Attack0 of 6
5-3-1-1Counter Attack1 of 6
5-4-1 A/BShoot on Sight0 of 6
6-3-1 A/BCounter Attack1 of 6

Common mistakes

Exact setting for your match

The Counter Engine shows whether the trap should be on for your match.

Frequently asked questions

Should I use the offside trap in OSM?
Usually not. The free engine has it on in only 2 of 54 recommendations.
Why not against shoot on sight?
A team that shoots from distance does not need to run in behind your line, so the trap only adds risk.

Related guides

Open the free Counter Engine

All OSM setting guides · Counter tactics by formation