OSMNEXT LEVELOSM Tactics 26/27

🧭 OSM Game Plan Guide: Wing Play, Passing Game, Counter Attack

Updated: · Figures: the free Counter Engine's 54 public recommendations, computed when this page was built.

The game plan decides how your team attacks. With a 4-back formation like 4-3-3, the free engine picks Wing Play in 52 of its 54 recommendations and Passing Game in 2. The opponent's game plan matters too: against a side that shoots on sight, the offside trap stays off.

The game plans in OSM

How the engine decides it

The game plan follows the shape. With four defenders the attack is built down the wings; with five or more defenders a side counter-attacks. That is why the free engine, which recommends 4-3-3, uses Wing Play almost every time.

Reading the opponent's game plan

The opponent's plan changes your other settings. Against a team that shoots on sight, an offside trap does not help: it shoots before a line can step up. See the offside trap guide.

Exact plan for your match

The Counter Engine shows the recommended game plan with every counter tactic, free.

Frequently asked questions

What is the best game plan in OSM?
The one that fits your formation. For 4-3-3 the free engine uses Wing Play in 52 of 54 recommendations.
When should I use Counter Attack?
With five or more defenders: that shape is built to defend deep and break quickly.

Related guides

Open the free Counter Engine

All OSM setting guides · Counter tactics by formation